News and Updates

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Michael Boutin’s Cubic Bartop

Michael Boutin’s Cubic Bartop

Michael Boutin’s Cubic Bartop This custom bartop was built by Michael Boutin using our Cubic Bartop Arcade Cabinet Kit. Michael is using a Hyperspin front-end, a custom two-player control panel layout including two joystick, and six buttons per player. Interested in building your own Cubic Bartop? Our bartop arcade kits are found here, and the Cubic can be found here.

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New Customer’s Nero Bartop

New Customer’s Nero Bartop

A New Customer’s Nero Bartop This custom bartop was built by one of our new customers using our Nero Bartop Arcade Cabinet Kit. Covered in carbon fiber, and using an illuminated LED joystick and LED buttons, this bartop is quite the looker! Interested in building your own Nero Bartop? Our bartop arcade kits are found here, and the Nero can

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Product Showcase #1: New Arcade Cabinets available now in the Arcade Shop!

Product Showcase #1: New Arcade Cabinets available now in the Arcade Shop!

We have just added some great, new products to our lineup of arcade cabinets! Now, to complement our great set of Bartop Arcade Cabinets, we have added Cocktail, Pedestal, Full-Size and Pinball Arcade Cabinets. Our Cocktail Arcade Cabinets come in two designs, the Paragon and the Paragon XL. Designed to allow from one to four players to play horizontal or

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Retro Rewind Friday #9: Warrior

Retro Rewind Friday #9: Warrior

One of the first fighting games, Warrior was developed by Cinematronics and released under the Vectorbeam name, and debuted late in 1979. The gameplay is simple. Two knights, armed with swords, meet in a room with virtually overlaid stairways and two pits. Their battle will be legendary, perhaps fighting for the love of a fair maiden, or perhaps one knight

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Retro Rewind Friday #7 – Kangaroo

Retro Rewind Friday #7 – Kangaroo

In 1982, Sun Electronics created the game Kangaroo, which was distributed worldwide by Atari. With gameplay inspired by Shigeru Miyamoto’s games Donkey Kong and Popeye, Kangaroo quickly became a very popular title for its time. The Player takes the role of Mother Kangaroo, who is one of three kangaroos whose children have been kidnapped by evil monkeys. Yes, you heard

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Retro Rewind Friday #6 – Soccer Brawl

Retro Rewind Friday #6 – Soccer Brawl

In 1991, the big red Neo Geo arcade machines offered up the option of a very new, very exciting game – Soccer Brawl – in which the Player controls a team of futuristic, cybernetically augmented soccer players against an opposing team from a different country. It is the 21st Century, and modern sporting events have evolved. Team numbers have been

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Fridays are now even better!

Fridays are now even better!

Yes, that’s right folks. We’ve redesigned our original Friday segment to be even better! With a new title, our “Retro Rewind Friday” column will be showcasing arcade classics and the retro gems that you may have missed. From the classics you will know, to some games we guarantee you’ve never seen in the arcades, you’ll get our unique viewpoint on

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Retro Review Friday #5: Dungeons & Dragons – Tower of Doom

Retro Review Friday #5: Dungeons & Dragons – Tower of Doom

In 1980, the pencil-and-paper, dice-rolling fantasy roleplaying game, Dungeons & Dragons introduced “Mystara” as a nation of the “Known World”. A popular campaign setting that was rolled out in the adventure module, “The Isle of Dread”, this would serve to be the setting for our adventure game, “Dungeons & Dragons: Tower of Doom”. (I have personally spent many a night

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Retro Review Friday #4: I, Robot

Retro Review Friday #4: I, Robot

In 1983, Dave Theurer created the groundbreaking game, “I, Robot” for Atari, which was released in 1984 after extensive development, testing and troubleshooting delayed its release. Heralded as being the first commercially produced arcade game to have filled 3D polygonal graphics, this game was revolutionary, as it’s predecessors – games which used vector graphics to simulate 3D, such as Tempest

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